GAME-BASED TECHNOLOGIES IN LEARNING TREBLE AND BASS CLEFS

Authors

  • Irma Aghajanyan ASPU
  • Yuri Yuzbashyan ASPU

DOI:

https://doi.org/10.24234/scientific.v2i52.381

Keywords:

game-based technologies, treble clef, bass clef, music literacy, piano, music education, didactic games, interactive learning

Abstract

The article examines the use of game-based technologies in teaching students to read notes in the treble and bass clefs in piano instruction. The purpose of the study is to justify the pedagogical effectiveness of game-based methods for increasing learners’ motivation and developing stable music-literacy skills. The paper analyzes didactic games, card-based tasks, interactive exercises, and digital learning resources. The findings show that game-based learning activates attention, visual perception, musical hearing, and coordination between the musical text and the piano keyboard. The proposed set of exercises can be used in children’s music schools and institutions of supplementary education.

References

Abdullin, E. B. (2004). Teoriya muzykalnogo obrazovaniya (Theory of Music Education). Moscow: Prosveshchenie.

Kabalevsky, D. B. (1989). O muzyke i vospitanii (About Music and Education). Moscow: Muzyka.

Tsypin, G. M. (1984). Obuchenie igre na fortepiano (Teaching Piano Performance). Moscow: Prosveshchenie.

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Published

27-10-2026